use more unique shm paths
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1 changed files with 3 additions and 3 deletions
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@ -37,7 +37,7 @@ YDIR=0
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test -z "$BOUNCESTEP" && BOUNCESTEP=2
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test -z "$BOUNCESTEP" && BOUNCESTEP=2
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## end bounce
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## end bounce
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OFFSET_SHM="/dev/shm/pxlflt-offset"
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OFFSET_SHM="/dev/shm/pxlflt-offset-${FNAME}"
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## ANIMATION
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## ANIMATION
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# convert -coalesce animation.gif target.png -> produces target1.png, target2.png, ..
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# convert -coalesce animation.gif target.png -> produces target1.png, target2.png, ..
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@ -57,7 +57,7 @@ OFFSET_SHM="/dev/shm/pxlflt-offset"
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# to not draw too fast, there is a sleep in frametick which waits for
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# to not draw too fast, there is a sleep in frametick which waits for
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# FRAMETICKTIME seconds. Values are float, down to lowest value 0.001
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# FRAMETICKTIME seconds. Values are float, down to lowest value 0.001
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# Only one of ANIMATION or LARGE can be true, not both.
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# Only one of ANIMATION or LARGE can be true, not both.
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FRAMETOPICK_SHM="/dev/shm/pxlflt-frametopick"
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FRAMETOPICK_SHM="/dev/shm/pxlflt-frametopick-${FNAME}"
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## END ANIMATION
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## END ANIMATION
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@ -372,7 +372,7 @@ flootworker()
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then
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then
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#~ xymode
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#~ xymode
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#~ echo "$OFFSET"
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#~ echo "$OFFSET"
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echo "${LOL[$(<${FRAMETOPICK_SHM})]}"
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echo "${LOL[$(< ${FRAMETOPICK_SHM})]}"
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#~ i=0
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#~ i=0
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#~ while [ $i -le $1 ]
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#~ while [ $i -le $1 ]
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#~ do
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#~ do
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